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Post by letsdance on Apr 23, 2015 15:47:58 GMT
the guild is now at full membership. in the future i will try to invite only higher levels, but naturally there are less of them looking for a guild. (no one will get kicked due to low level)
don't hesitate to join guild battles when one is going (every few days). you're only using "copies" of your cards there and can't lose anything. if a card gets destroyed, it will be locked for a while (12 hours) for guild battles, but will still be available everywhere else (gauntlet works the same by the way). i'm writing this because i was scared the first time, but there is no need to be.
as a side note, maintaining a "healthy" guild needs alot of gems for recruiting members (we lose about 1-2 daily to inactivity). that's why i will claim some rewards for myself, but only such ones where we have more items than applicants. there is a button that lets everyone see the reward history in the guild map.
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Post by letsdance on Jun 19, 2015 17:22:20 GMT
second guild map unlocked now and we can fight on both simultaneously. this is getting time-consuming *lol*
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Post by letsdance on Aug 12, 2015 20:32:29 GMT
we're now on guild map 5 and it seems in the future our bottleneck will be contribution rather than damage, concerning how fast we can clear maps. that's good because it shows we're quite capable. since contribution does not depend on level it also means that everyone is quite important, even if they are lower level.
it's hard to say anything for sure at the moment, but if we're low on contribution i will not reopen guild map 5 once it's done, but move on to map 6 instead (and so on). this means we will probably not get enough shards from the guild map 5+ creatures to finish them anytime soon ("soon" in terms of deck heroes, which means a few months at least). you might want to consider that when applying for 5-star creature shards from maps 5+.
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Post by letsdance on Oct 9, 2015 14:02:16 GMT
we still stick to maps 1+2 for a while.
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